mardi 29 juin 2010

Technical #2

Okay I've fixed my dynamic skin issue the last week end
The problem was that when i activated the manual control the skin didn't react as i wished
Anyway i get it

Here is my screen capture of it..The skinning is not fixed yet

mercredi 23 juin 2010

Technical #1

Okay another post to talk about a rigging i'm doing these days for my good friend Julien Roger...not all days of course but it takes me more time than i've expected because i'm dealing with some technical issues on the chin flesh and the automatic manual control on it

I will show that when it will be fixed




I'm really enjoying doing this but i just want to finish it...

I've tested the rig today in a 58 frames walk........and there's still a lot to fix on it T_T
About the animation it's only key Poses....not a polished version....just to test my controllers ...the skinning is in progress that's why i'm showing the proxy model...

The Link for the video

rigTest (video removed)

***Update 08/02/2010

Inbetweens animated this night...still not polished but the walk is much better with inbetweens and posing tweaked :)

walkTest

Animation Test #5

Okay another exercise and not my favorite one....done in April
I've tried to keep it as simple as i can....may be too simple
I don't know...May be i will retake this one..

Anyway i had lot of fun doing it :)




Credit: Model Rig "Norman" by Morgan Loomis

Deleted Link

Animation Test #4

Another One !!
That's not that good but not that bad...
Promise the next ones will be better....or worse lool

(I was so lazy i haven't finished the set modelling and the lighting setup too lol sorry for that)





Credit: Model Rig "Hogan" by PJ Leffelman

The Link for the video

acting Test#2

Animation Test #3 --Part B

I haven't a lot to show for some reasons i've mention in the previous post but here are animation's exercise i've done to continue improving my self...

This one is the result of an animation i've started a while
I've erased the previous keyposes
i haven't worked full time on this....just when i was motivated lol





Credit: Model Rig "Flour Sack" by Bill BallOut

The Link for the video

sacActing test

Sketchy Sculptey #2

Hey long time no see and no update here !!!
Okay i planned to do some personal projects but i changed my mind when i realized i had forgotten a lot of things (from modelling to rendering)...even doing simple UVS was a pain in ass.

Anyway because I'm currently feeling myself a little lazy i've decided to update these pages to cheer myself a little.

I've played with Zbrush at the very beginning of this month... nothing fancy just some sketching and design research...i've not found time to push these ones further..


jeudi 1 avril 2010

LOST--Final

Okay i know i haven't updated my dusty blog since a while and what i'm posting right now is not related to CG or VFX stuffs...but it's worth it...or not
When i'm done with CG or videogames i'm watching some TV shows and Lost is one of them.
I've found these thumbnails very funny to share with you guys.
Dunno who has done them but it's very good cause it sums up some weird situations in Lost.
It's a scene in the 9th episode (a conversation between Richard and the Jacob's nemesis the smokey thing).

If you're watchin Lost like me you will definetly appreciate it and if you're not i hope you will too